Projectile had a pretty quiet year since the massive amount of work that lead to the release of Projectile 2.0 early last year. These days Projectile is both quite mature and feature-full, so there wasn’t really any burning need to add anything new. Still, there’s always some room for improvement. Enter the recently released Projectile 2.1.

The focus in Projectile 2.1 was bug-fixes and small improvements here and there. There’s no few functionality worth highlighting, other than the addition of basic integration with vterm (projectile-run-vterm). You can read all about the changes in the release notes.

Most likely in the future the focus is going to remain on polishing the existing functionality (e.g. bug-fixes, performance improvements) as opposed to adding more features. There are plenty of open issues and help from anyone would be most welcome!

There’s also a lot of work to be done on the documentation side. After launching the content there has stayed mostly the same and there’s certainly a lot of ground to cover. At the very least I want to add some animated gifs to the manual this year, so it’s easier for people to understand how to use certain commands.

That’s all I have for you today. I hope you’ll enjoy the latest Projectile. Until next time!

P.S. You can now support my work on Projectile via GitHub Sponsors.